Unreal Engine prefers Binary FBX from Autodesk 3Ds
https://gamedev.stackexchange.com/questions/66368/what-is-the-advantage-of-binary-fbx-files-over-ascii-ones
https://help.autodesk.com/view/MOBPRO/2022/ENU/?guid=GUID-859230DC-F8B1-4BB9-9ECF-4E5517F0D2F6
Plugins to Enable:
- Movie Render Queue
- Movie Render Queue Additional Render Passes
- Take Recorder
- SteamVR
- Modelling Toolkit
- Groom
- Hair Modeling Toolset
- Alembic Groom Import
- Chaos
- SunSky
- Audio Capture Timecode Provider
- Blackmagic Media Player
- glTF Importer
- DMX Toolset
- GPU Lightmass (Requires DXR support)
- HDRIBackdrop
- ICVFX
- LED Wall Calibration
- Level Sequence Editor
- LiveLink Toolset
- Media IO Framework
- Media Framework Utilities
- Media Movie Streamer
- MetaSound
- MIDI Device Support
- MLDeformer
- NiagraFluids
- Remote Control API
- Skeletal Merging
- Shallow Water
- USD Importer
- Water
- Windows DualShock
- LiDAR Point Cloud Support ?
- Something for water planes? idk