Unreal Engine prefers Binary FBX from Autodesk 3Ds

https://gamedev.stackexchange.com/questions/66368/what-is-the-advantage-of-binary-fbx-files-over-ascii-ones

https://help.autodesk.com/view/MOBPRO/2022/ENU/?guid=GUID-859230DC-F8B1-4BB9-9ECF-4E5517F0D2F6

Plugins to Enable:

- Movie Render Queue

- Movie Render Queue Additional Render Passes

- Take Recorder

- SteamVR

- Modelling Toolkit

- Groom

- Hair Modeling Toolset

- Alembic Groom Import

- Chaos

- SunSky

- Audio Capture Timecode Provider

- Blackmagic Media Player

- glTF Importer

- DMX Toolset

- GPU Lightmass (Requires DXR support)

- HDRIBackdrop

- ICVFX

- LED Wall Calibration

- Level Sequence Editor

- LiveLink Toolset

- Media IO Framework

- Media Framework Utilities

- Media Movie Streamer

- MetaSound

- MIDI Device Support

- MLDeformer

- NiagraFluids

- Remote Control API

- Skeletal Merging

- Shallow Water

- USD Importer

- Water

- Windows DualShock

- LiDAR Point Cloud Support ?

- Something for water planes? idk

Setup & Settings

Creating the Landscape

Fictional Landscapes

Real-life Landscapes